Agent

"'Well, sir, seems to me, God gave me a special gift... fashioned in me a fine instrument of warfare.'""-Private Daniel Jackson, Saving Private Ryan"

Meta Ability Bonuses: +2 to prescience, clairvoyance, and resist manipulation

Primary Role: Melee DPS

Secondary Role: Holy Magic

Description: Agents see themselves as tools of their god's divine will. Often taken in by a church of one god or another after suffering through a brutal childhood or an otherwise unsavory background, agents are often trained in subterfuge, stealth, blades, and even holy magic. Agents ferociously defend their god and their beliefs. Whether seeking out and killing the servants of an enemy god, or undermining the expansionist plans a rival religion, agents never hesitate to do what they believe needs to be done in the name of their god. Agents often see themselves as indebted to their god or the priesthood who they serve. Others often consider their deadly skills and proficiencies as gifts from their god.

Play an agent if you are interested in playing a stealthy character with high burst DPS and holy magic utility.

Lore:

Weapon Proficiencies at 1st Level: Martial Weapons, Throwing Weapons

Armor Proficiencies at 1st Level: Cloth, Leather

Major Skill Proficiency Choices: Seamanship, Swimming, Grappling, Balance, Stealth, Sleight of Hand, Disarm Trap, Riding, Climbing, Acrobatics

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Cantrips at 1st Level:

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