Runepriest

"'The space between life and death... that is where we are the most alive'""-Floki, Vikings"

Meta Ability Bonuses:  +2 to intuition, mitigation, and endurance

Primary Role:  Utility Magic

Secondary Role: Healer

Description: Runepriests represent the agglomeration of clerical scriveners from each of the game world's religions who have acquired ancient knowledge about the letters of the gods: runes. While each rune has a common name known to all people, Runepriests have mastered the knowing and pronunciation of the true name of each rune as they are spoken by the gods themselves. In this way, Runepriests are able to invoke the names of runes and conjure their bright, ethereal form in the air around themselves to affect magical phenomena. Given the open endedness of the runic system, runepriests are more difficult to play than other classes, as their success relies heavily upon their creativity and runic knowledge base. Over the course of their progression, Runepriests learn more and more runes, and they are able to string more and more runes together in their invocations to produce more numerous and powerful effects.

Play a runepriest if you are interested in playing a good class which has open ended casting capabilities and minor healing capabilities.

Lore:

Weapon Proficiencies at 1st Level:

Armor Proficiencies at 1st Level:

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Class Features:

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Cantrips at 1st Level:

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9th Level Spells: